A Talk Among Shadows [for [personal profile] likeashadow ]

Sep. 10th, 2013 11:11 pm
in_the_cracks: (Up to no good)
[personal profile] in_the_cracks
The building Telrim leads the way into is bare and functional, one high long room with a rough concrete floor. From inside, the walls look rather sturdier and shored up, and from them comes a faint electric hum. For Telrim, installing better security is just part of moving in.

And yet, as she steps in and the lights switch on, the warehouse is revealed to be empty. There's a table against one wall, a couple of chairs, an wooden crate of assorted things... but that's it. Telrim - and the handful of Yeerks who work with her - don't use this place as a storehouse. It's a staging ground.

The door slides shut behind them, and the Controller goes to pull out the table.  "Like a seat?" she asks over her shoulder. "There should be a couple of cushions in the box."

Date: 2013-10-02 08:53 pm (UTC)
likeashadow: (walking)
From: [personal profile] likeashadow
"Aye," is all Annah says, following Telrim out.

Annah had left herself a few caches of supplies throughout the area should she need them, and she went off to one of those places now, disappearing into the streets, amazingly fading into the shadows despite her ostentatious appearance. She made sure she had some additional tools, some healing charms and the like, all somehow stashed in this or that protective plate or boot.

She returns on time--and wraps once on the door. Should there be no answer, she will indeed let herself in (or try).

((ooc: Sure, I will probably be a bit slow too, but this is fine. Question--doing the thiefy bits, do you want to "run" the storyline (determining layout, success/failure, guard activities) or are we both just to throw stuff in as we go along? I am fine with either, but want to be clear--sometimes folks prefer to "game master" and others prefer an all hands on deck approach))

Date: 2013-10-06 01:44 am (UTC)
likeashadow: (Default)
From: [personal profile] likeashadow
Annah turns to Telrim, and seeing the woman smile, Annah figures she had done as expected. This is both pleasing and disconcerting. It reminded her of the look on Pharod's face, when she'd learned a new trick he'd taught her (often not realizing she was being taught until the lesson was finished). Sign of a working partnership, also sign she was being tested.

"Yeh know, there's somethin' about yeh that reminds me of ol' Stuttercrutch. Cannae quite mark it." While she addressed Telrim, she almost seemed to be more remarking to herself. "Yeh run a lot of these 'missions'?" Annah stretches, tail lengthening itself along with her arms. She eyes the rucksack, trying to guess at its contents.

Date: 2013-10-06 11:25 pm (UTC)
likeashadow: (blank)
From: [personal profile] likeashadow
Annah shrugged. "No' good nor bad, jes' I expect yer canny enough. So don't let me down, jig?"

She picks up the mask, examining it, and then the box, and looks up to answer the question. "Better than yers I'd reckon. No lights, I still see, just without color."

((ooc: technically, she is from the era of D&D when her kind had "infravision" but "darkvision" is a lot easier to roleplay so I tend to err on the side of ease.))

Date: 2013-10-09 03:47 pm (UTC)
likeashadow: (Default)
From: [personal profile] likeashadow
Annah takes the harness and turns it over in her hands, testing the joints and appraising the craftsmanship. "It'll do," Annah says, understating that it is obviously well made. "Light, too. With all yeh've said, hopefully we won't need it, but depending on where something's stored or mounted, I'd rather have the rig ta fetch it from above."[/b]

She also opens the box, examining the smoke bombs, and checks with Telrim whether they burst on impact or need to be activated. Either way, she seems to wave her wrists and two or three disappear--expert legerdemain, nothing mystical, and it's probably best not to think too hard about where in her bizarre patchwork outfit/armor she's hidden them. She does tuck the mask and additional bombs into a pouch attached to the back of her hip, behind and above one of her punch dagger sheaths.

"What have yeh got ta fight with? Best be sure we ain't steppin' on each other's toes if we've got ta defend ourselves. I tend ta fight up close--but if yeh provide a distraction, I'm good at hitting the vitals when they ain't expectin'--or knockin' 'em out, as we ain't tryin' ta make a mess."

Date: 2013-10-13 12:10 pm (UTC)
likeashadow: (Default)
From: [personal profile] likeashadow
"Fancy yerself quite the cutter, don't yeh?" Annah smiles. "Alright then. I'm ready when yeh are."

Date: 2013-10-15 09:03 pm (UTC)
likeashadow: (peery)
From: [personal profile] likeashadow
Annah pauses, as she does not come from a very "touchy" society, but certainly understands a lot of teleportation magic (or tech) requires contact. She reaches out and wraps her hand around Telrim's shoulder. Her touch is unusually warm.

As they arrive, Annah immediately begins looking around taking in her new surroundings. She pauses to look up a moment, as well. She's been to planes with proper skies, but she still finds open sky slightly disconcerting, used to the torus-shaped Sigil curving in and around on all sides but the center of the ring, where the "sky" there is dominated by the view of the Spire. She quickly stops gaping, certainly not wanting to be taken for a Clueless Tourist, and goes back to assessing their position, entrances, exits, and obstacles.

She points at the larger of the buildings they stand between. "That's the place, aye?"

Profile

in_the_cracks: Sceptical Telrim (Default)
Telrim Four-Two-One-Nine

April 2014

S M T W T F S
  12345
6789101112
1314151617 1819
20212223242526
27282930   

Most Popular Tags

Page Summary

Style Credit

Expand Cut Tags

No cut tags
Page generated Jun. 8th, 2025 12:46 pm
Powered by Dreamwidth Studios