in_the_cracks: (Up to no good)
Telrim Four-Two-One-Nine: former scout, trained soldier, smuggler with a cause. She’s done her time in each of the main host species and now she’s stuck with human for the foreseeable future. Not that she minds too much – the senses are excellent, the experience is novel, and she gets to indulge her curiosity about an alien world. Nowadays her duties are split between supplying scientific materials to the Pool ship and manning a front organisation for any and all Yeerk operations that need things moved around. Swiping bits of human art to study, store, protect, save, that’s more of a side-project. Because not-very-deep-down, part of her is still passionately gleeful about getting to see the galaxy and all the weird things therein.

She’s unquestioningly devoted to the Empire’s ideals of discipline, efficiency and progress, proud of her species and their achievements, eager to see what future they will create. She has to be. She’s picked up too many bad memories not to believe the cost was worth it.

Towards aliens (i.e., humans) she's forcibly polite and an instinctive liar... as long as she can keep up the masquerade. In reality she regards them with a mixture of superiority and interest, respecting certain qualities while remaining very clear that Yeerks do everything better.

Telrim's voluntary host is Natasha Stanton, who went to the Sharing for help during a rough patch in college and got a bargain she never expected. A chance to save some fragment of her species… and the promise of safety on a doomed planet.






Telrim (and her host!) can be played from any point during canon, while working for the Yeerks invading Earth, or as her post-canon version, on the run and desperately trying to not starve/find some way to help what’s left of her people.

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in_the_cracks: Sceptical Telrim (Default)
Telrim Four-Two-One-Nine

April 2014

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