Telrim Four-Two-One-Nine (
in_the_cracks) wrote2013-09-10 11:11 pm
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A Talk Among Shadows [for
likeashadow ]
The building Telrim leads the way into is bare and functional, one high long room with a rough concrete floor. From inside, the walls look rather sturdier and shored up, and from them comes a faint electric hum. For Telrim, installing better security is just part of moving in.
And yet, as she steps in and the lights switch on, the warehouse is revealed to be empty. There's a table against one wall, a couple of chairs, an wooden crate of assorted things... but that's it. Telrim - and the handful of Yeerks who work with her - don't use this place as a storehouse. It's a staging ground.
The door slides shut behind them, and the Controller goes to pull out the table. "Like a seat?" she asks over her shoulder. "There should be a couple of cushions in the box."
And yet, as she steps in and the lights switch on, the warehouse is revealed to be empty. There's a table against one wall, a couple of chairs, an wooden crate of assorted things... but that's it. Telrim - and the handful of Yeerks who work with her - don't use this place as a storehouse. It's a staging ground.
The door slides shut behind them, and the Controller goes to pull out the table. "Like a seat?" she asks over her shoulder. "There should be a couple of cushions in the box."
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She grabs a chair without bothering to find a cushion and waits expectantly for Telrim to explain the missionfurther.
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I often feel that way about California ;)
To be fair, I hear it's not /always/ being blown up by aliens :p
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I am so sorry.
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Just moving up here so there's more room to read, continuing from the alley
She hops back down and looks a the doors. There was a card lock, not something that Annah dealt with often, although she was from a place with a lot of doors (and Doors) and hence an infinite variety of locks and keys (and Keys).
"Yeh got a key for this? Otherwise, probably can bust it and pry the door open, but would that raise any alarms?"
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