in_the_cracks: (Up to no good)
Telrim Four-Two-One-Nine ([personal profile] in_the_cracks) wrote2013-09-10 11:11 pm
Entry tags:

A Talk Among Shadows [for [personal profile] likeashadow ]

The building Telrim leads the way into is bare and functional, one high long room with a rough concrete floor. From inside, the walls look rather sturdier and shored up, and from them comes a faint electric hum. For Telrim, installing better security is just part of moving in.

And yet, as she steps in and the lights switch on, the warehouse is revealed to be empty. There's a table against one wall, a couple of chairs, an wooden crate of assorted things... but that's it. Telrim - and the handful of Yeerks who work with her - don't use this place as a storehouse. It's a staging ground.

The door slides shut behind them, and the Controller goes to pull out the table.  "Like a seat?" she asks over her shoulder. "There should be a couple of cushions in the box."
likeashadow: (look up)

[personal profile] likeashadow 2013-09-11 02:10 am (UTC)(link)
"Pretty sturdy case ya got here. What's the machine noise in the walls from?" Having been taught a long time ago to pay attention to what might be connected to a security system, mechanical or magical, hearing walls that hummed stood out to Annah.

She grabs a chair without bothering to find a cushion and waits expectantly for Telrim to explain the missionfurther.
likeashadow: (Default)

Just moving up here so there's more room to read, continuing from the alley

[personal profile] likeashadow 2013-10-16 01:16 pm (UTC)(link)
Annah eyes the windows, and then the loading dock doors. "If the map's right, those look out from the same room." She jumps and grabs onto the narrow window ledge, pulls herself up just enough that she can see through the window. Her tail curled about to help her maintain balance. "Aye. No one's in there that I can see. Probably better to try the doors though first." The windows, sensibly, were sealed shut, with thick wire reinforced glass. Not impenetrable, but potentially noisy to deal with.

She hops back down and looks a the doors. There was a card lock, not something that Annah dealt with often, although she was from a place with a lot of doors (and Doors) and hence an infinite variety of locks and keys (and Keys).

"Yeh got a key for this? Otherwise, probably can bust it and pry the door open, but would that raise any alarms?"