Telrim Four-Two-One-Nine (
in_the_cracks) wrote2013-09-10 11:11 pm
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A Talk Among Shadows [for
likeashadow ]
The building Telrim leads the way into is bare and functional, one high long room with a rough concrete floor. From inside, the walls look rather sturdier and shored up, and from them comes a faint electric hum. For Telrim, installing better security is just part of moving in.
And yet, as she steps in and the lights switch on, the warehouse is revealed to be empty. There's a table against one wall, a couple of chairs, an wooden crate of assorted things... but that's it. Telrim - and the handful of Yeerks who work with her - don't use this place as a storehouse. It's a staging ground.
The door slides shut behind them, and the Controller goes to pull out the table. "Like a seat?" she asks over her shoulder. "There should be a couple of cushions in the box."
And yet, as she steps in and the lights switch on, the warehouse is revealed to be empty. There's a table against one wall, a couple of chairs, an wooden crate of assorted things... but that's it. Telrim - and the handful of Yeerks who work with her - don't use this place as a storehouse. It's a staging ground.
The door slides shut behind them, and the Controller goes to pull out the table. "Like a seat?" she asks over her shoulder. "There should be a couple of cushions in the box."
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"Otherwise, I'd say let's go on this ride."
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She flicks the display back to the main map. "Entertaining as that would be, there isn't time. Don't you want to hear about the other possible targets?" She looks up at Annah, head tilted curiously, eyes studying. She's intrigued. "Or do you think you can take each one as it comes?"
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As to the method of procedure. "I'm interested, but I'd rather do one at a time." She sighs, realizing reluctantly this is no time for bravado. "I ain't been to this world before, I don't know the turf save fer what yeh show me. I'd rather get one layout firmly drawn in me head afore I hafta tackle the next. I don't know what yer timetable is, but if we're teleportin' back to a safepoint between rides, I reckon we can check the rig fer the next target then." She shifts weight from one hip to the other.
"On th'other hand, if there's somethin' in yer brain-box yeh feel the burnin' urge to shed now, then spill it."
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She listens to Annah and gives a short, pleased nod. It will be much more interesting to watch her companion adapt as they go - and more instructive. "No, I think that's all of the essentials. We can take a few minutes to regroup between targets, as you say."
She nods at the display. "You're good to go, I take it? I'll need... perhaps an hour to collect all our equipment."
I am so sorry.
Annah nods. "Then I'll be back here in an hour." That would give her time to make sure she had what she wanted to bring with her as well. Maybe grab a few clot charms, just in case...
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"Excellent." She doesn't offer to leave the door unlocked. Telrim switches off the datapad and tucks it under her arm, leading the way to show her new ally out. "I look forward to seeing what you can do."
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Annah had left herself a few caches of supplies throughout the area should she need them, and she went off to one of those places now, disappearing into the streets, amazingly fading into the shadows despite her ostentatious appearance. She made sure she had some additional tools, some healing charms and the like, all somehow stashed in this or that protective plate or boot.
She returns on time--and wraps once on the door. Should there be no answer, she will indeed let herself in (or try).
((ooc: Sure, I will probably be a bit slow too, but this is fine. Question--doing the thiefy bits, do you want to "run" the storyline (determining layout, success/failure, guard activities) or are we both just to throw stuff in as we go along? I am fine with either, but want to be clear--sometimes folks prefer to "game master" and others prefer an all hands on deck approach))
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In this case, she's a little more than five minutes late, a rather military-looking rucksack slung over one shoulder. Since the door security really is as simple as a passcode, she won't be surprised to find Annah inside. Or angry in the least. She'll look rather amused, in fact.
((ooc: Good point. :) I'm happy for us both to throw stuff in. I don't have a fixed plan in mind, and GMing solo can be pretty tiring.))
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"Yeh know, there's somethin' about yeh that reminds me of ol' Stuttercrutch. Cannae quite mark it." While she addressed Telrim, she almost seemed to be more remarking to herself. "Yeh run a lot of these 'missions'?" Annah stretches, tail lengthening itself along with her arms. She eyes the rucksack, trying to guess at its contents.
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"And no, not really. I don't usually need to, and it's hard to find competent help where I'm from." Or rather, to get them to spare time for her unimportant side-projects. Telrim unpacks some of the equipment as she replies, setting a box and a breather mask on the table. She taps the box. "Smoke bombs, as requested. How's your night vision?"
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She picks up the mask, examining it, and then the box, and looks up to answer the question. "Better than yers I'd reckon. No lights, I still see, just without color."
((ooc: technically, she is from the era of D&D when her kind had "infravision" but "darkvision" is a lot easier to roleplay so I tend to err on the side of ease.))
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"...Consider me jealous. You won't need the goggles, then." She pulls out a neatly folded climbing harness, legacy of some mission or another. "Check if that's any use to you."
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She also opens the box, examining the smoke bombs, and checks with Telrim whether they burst on impact or need to be activated. Either way, she seems to wave her wrists and two or three disappear--expert legerdemain, nothing mystical, and it's probably best not to think too hard about where in her bizarre patchwork outfit/armor she's hidden them. She does tuck the mask and additional bombs into a pouch attached to the back of her hip, behind and above one of her punch dagger sheaths.
"What have yeh got ta fight with? Best be sure we ain't steppin' on each other's toes if we've got ta defend ourselves. I tend ta fight up close--but if yeh provide a distraction, I'm good at hitting the vitals when they ain't expectin'--or knockin' 'em out, as we ain't tryin' ta make a mess."
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"I can certainly demand their attention," she replies to the question. From the pouch she draws out the object that's obviously taking up most space. It's roughly recognisable as a gun, but the proportions are off: it's snub-nosed and slick in its dark metal casing. Telrim shifts its weight into her arms with the ease of long familiarity.
"This is a ranged energy weapon with, as I said, the option to either stun or kill." It hums very faintly as she activates it, the sound varying with her movements as she runs a habitual check. It can do much more than kill, after all. "Luckily for us both, I'm not a bad shot."
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Everything in place, she slings the pack over her shoulder, checks the PINpoint co-ordinates, and nods to Annah. "Grab onto my shoulder."
It'll take only that and a momentary flash to land them in an alley behind the building they want.
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As they arrive, Annah immediately begins looking around taking in her new surroundings. She pauses to look up a moment, as well. She's been to planes with proper skies, but she still finds open sky slightly disconcerting, used to the torus-shaped Sigil curving in and around on all sides but the center of the ring, where the "sky" there is dominated by the view of the Spire. She quickly stops gaping, certainly not wanting to be taken for a Clueless Tourist, and goes back to assessing their position, entrances, exits, and obstacles.
She points at the larger of the buildings they stand between. "That's the place, aye?"
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The sky they arrive beneath is tinted orange with reflected light, no stars to be made out. Perhaps that's a comfort to anyone outside at this hour. Telrim doesn't know.
"That's it," she agrees, gaze flicking around to check for humans. Above their current position is a set of tall windows; she points further down to where the alley widens out, and there's a set of bigger doors into their building. "That's where they take most of their deliveries. We can get in there and find the circuit breakers to shut down the rest of their security, unless you have another idea."